Home Forums Game Discussion Burst fire in Cryptworld…

This topic contains 0 replies, has 1 voice, and was last updated by  ReaperWolf 2 weeks, 5 days ago.

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #103

    ReaperWolf
    Participant

    I don’t know if Rotworld has refined burst fire rules however I am a little confused about the design reasoning regarding defender modifiers to burst attacks in Timemaster and Cryptworld. Is this just a holdover from the previous editions of the Pacesetter core engine?

    From my understanding, an attacker using the burst fire option uses up 10 rounds and any modifiers due to defender actions/maneuvers are ignored.

    Huh?

    So a stationary target of burst fire is just as easy as one running behind cover. If I’m behind cover burst fire ignores it?

    Uh… nope!

    I’m not looking for Advanced Phoenix Command realism here (shutter!) however I do love consistency. It’s easier on me when I gamemaster.

    I suppose the simplest solution is to ignore the RAW but I’d love to read what ya’ll have observed over the years. Share any insights you have.

    Thanks!

    >>ReaperWolf

Viewing 1 post (of 1 total)

You must be logged in to reply to this topic.