AEC errata

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AEC errata

Postby elf23 » Mon Dec 20, 2010 12:11 pm

I just noticed that the duration of feather fall is only a single round. As the subject's rate of fall is 5' per round during the spell's duration, this means that the spell is only helpful for falls of 5' or less before a normal rate of falling resumes. I presume the duration is supposed to be 1 round per level?
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Re: AEC errata

Postby elf23 » Thu Dec 23, 2010 10:02 pm

The text of the spell shadow evocation, greater mixes up the name with "shadow invocation".
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Re: AEC errata

Postby connivingsumo » Mon Dec 27, 2010 9:05 pm

elf23 wrote:I just noticed that the duration of feather fall is only a single round. As the subject's rate of fall is 5' per round during the spell's duration, this means that the spell is only helpful for falls of 5' or less before a normal rate of falling resumes. I presume the duration is supposed to be 1 round per level?
LOL!

"I must jump from this cliff or be captured!" *casts feather fall*
"Whew! I sure am glad I memorized this spWHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!"
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Re: AEC errata

Postby elf23 » Thu Dec 30, 2010 10:04 am

connivingsumo wrote:"I must jump from this cliff or be captured!" *casts feather fall*
"Whew! I sure am glad I memorized this spWHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!"

Haha! :D

Now that's interesting - I just looked up the AD&D 2e version of the spell, which also has a duration of 1 round / level. But of course in 2e a round is one minute, so (as the spell description says) the caster can float up to 120 feet in a round. That's how I remember the spell. The LL/AEC version is obviously based on the AD&D 1e spell, which has a duration of 1 segment (6 seconds) / level. It's interesting how (except in AD&D 2e) it's one of those spells that actually isn't very useful to low level casters ("wow I can safely fall half way down a 10' pit!").
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Re: AEC errata

Postby connivingsumo » Fri Dec 31, 2010 6:05 am

(on the 10' pit) LOL - exactly!! By the time you cast the stupid thing, you're already stuck onto the spikes at the bottom of the 10' pit! HAHAHAA.

Oh well, scribe it in your book and wait til you're high enough level, then launch off of the cliff or out of the tower and be free! :D
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Re: AEC errata

Postby Black Wyvern » Fri Dec 31, 2010 7:19 pm

In 1e it last one 6 second segment per level and you fall 2 feet per second so 12' in that segment. You can cast it then jump to the bottom of the 10' pit. Something must have gotten lost in translation.
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Re: AEC errata

Postby Goblinoid Games » Sat Jan 01, 2011 2:02 am

Just writing in to confirm there was a goof on this one...will fix soon!
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Re: AEC errata

Postby connivingsumo » Thu Jan 06, 2011 1:32 am

Awesome! Thanks GG :D
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: AEC errata

Postby rabindranath72 » Fri Jan 07, 2011 3:43 pm

Found a few bugs on the pdf from drivethru rpg. I am pretty sure I already notified them. Anyways.

- There is a "requirements" line for the races which is totally redundant, since two lines below there are the "min/max" boundaries for the stat scores.

- It's written that the assassin can learn up to three more languages. This is confusing, since by the standard alignment definition there are only TWO more languages the assassin can learn. So, the rule works only with extended alignments. I suggest either modifying the rules, or clarifying how it should be applied.

Cheers,
Antonio
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Re: AEC errata

Postby Goblinoid Games » Sat Jan 08, 2011 2:55 am

rabindranath72 wrote:Found a few bugs on the pdf from drivethru rpg. I am pretty sure I already notified them. Anyways.

- There is a "requirements" line for the races which is totally redundant, since two lines below there are the "min/max" boundaries for the stat scores.

- It's written that the assassin can learn up to three more languages. This is confusing, since by the standard alignment definition there are only TWO more languages the assassin can learn. So, the rule works only with extended alignments. I suggest either modifying the rules, or clarifying how it should be applied.

Cheers,
Antonio


I need to clarify those in the book...

If you want to play a simpler more Moldvay-like game, you ignore the Attribite min/maxs and ise Requirements instead, like with the classes in core LL. If you prefer more granularity you use the 1e requirements, and ignore the "Requirements" one...make sense?
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